Scripted Sequence
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In
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
, a scripted sequence is a pre-defined series of events that occur when triggered by player location or actions that play out in the game engine.


Function

Some scripted sequences are used to play short
cutscenes A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the ...
that the player has little control of. However, they are commonly used in games such as ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ato ...
'' or ''
Call of Duty ''Call of Duty'' is a first-person shooter video game Media franchise, franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold W ...
'' to bring in new enemies or challenges to the player in a seemingly surprising manner while they are still playing. They can also present further plot points without interrupting the player and making them watch a cutscene. The intended results of this style of presentation is to increase
immersion Immersion may refer to: The arts * "Immersion", a 2012 story by Aliette de Bodard * ''Immersion'', a French comic book series by Léo Quievreux#Immersion, Léo Quievreux * Immersion (album), ''Immersion'' (album), the third album by Australian gro ...
and to maintain a smooth-flowing experience that keeps the player's interest. Scripted sequences trigger a number of things. A timer, a checkpoint or the progress of the game could activate a scripted sequence. For players that
speedrun Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible. Speedrunning often involves following planned routes, which may incorporate sequence breaking and can exploit glit ...
video games, skipping these scripted sequences that would otherwise slow down their completion time requires skill, and being able to manipulate the game's hit boxes so that the game does not trigger a sequence is necessary for fast completions.


Examples in-game

''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ato ...
'' uses scripted sequences throughout the game (aside from one short cutscene). Walking near other characters can trigger scripted sequences such as dialog. These dialog sequences tell the game's story in a different manner and are sometimes there simply for entertainment purposes. ''
Gears of War ''Gears of War'' is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The franchise is best known for its third-person shooter vide ...
'' uses scripted sequences between sections of game play to provide objective reminders and tell the game's story without the use of
cut scenes Cut may refer to: Common uses * The act of cutting, the separation of an object into two through acutely-directed force ** A type of wound ** Cut (archaeology), a hole dug in the past ** Cut (clothing), the style or shape of a garment ** Cut (ea ...
. The game triggers a playable scripted sequence once all of the enemies have been cleared in an area, usually these sequences play while the player moves to the next area. ''
Resident Evil 4 ''Resident Evil 4'' is a 2005 survival horror third-person shooter game developed by Capcom Production Studio 4 and published by Capcom. It was originally released for the GameCube on January 11, 2005. Players control U.S. government special ...
'' has many examples of scripted sequences that utilize a
quick time event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
to feature more action-packed game play. As the player navigates the level, they must react to the event to continue.


Criticisms

Games such as ''Call of Duty'' have been criticized for their reliance on these sequences, as many feel they tend to guide a player through a game by the invisible hand of the developers, blocking progression with invisible walls until the scripted sequence has triggered further progression.“Call of Duty: Black Ops review” by Tom Francis; ''PCGamer'', 17 november 2010. Also, the use of scripted sequences may diminish replay value as the surprise effect is negated upon subsequent play-throughs.


References

{{video game gameplay Video game design Video game development Fiction forms